Customizable Aimbot: Offers adjustable bone targeting, customizable field-of-view limits, and independent horizontal (X) and vertical (Y) speed damping.
Target Selection Modes: Toggles between Crosshair Mode (closest to center) and Distance Mode (closest absolute 3D range).
Automatic Flickbot: Micro-snaps to selected bones within a dedicated FOV, executing hardware-level mouse clicks upon alignment, with adjustable reflick timers to control shot pacing.
Crosshair Triggerbot: Monitors target proximity to the crosshair, initiating left or right mouse clicks with customizable delay, grace periods, and scan radii.
2. Smart Ballistics & Projectile Prediction
3D Iterative Prediction: Simulates projectile flight paths with a 4-step correction algorithm factoring in target velocity, gravity, and vertical acceleration.
Hero Auto-Calibrations: Automatically resolves the local player's hero and loads exact projectile speeds and gravity drop tables for characters including Hanzo, Genji, Junkrat, Lucio, Sojourn, Ana, Orisa, Mei, Zenyatta, Kiriko, Junker Queen, Sigma, Ramattra, Lifeweaver, Venture, and Juno.
3. Spatial Awareness (ESP)
Multiple Render Modes: Toggles between 2D bounding boxes, 3D bounding boxes, full skeletal joint mapping, and snaplines.
Visibility State Hysteresis: Dynamically changes the color of ESP lines, boxes, and text based on visibility checks (occluded vs. visible).
Aim Lock Highlight: Visually flags the current active target of the aimbot/flickbot with a customizable highlight outline.
Interactive HUD Elements: Renders physical boundary rings indicating the precise areas of action for the aimbot, flickbot, and triggerbot.
4. Tactical Telemetry & Utilities
Direct Ultimate Tracker: Reads decrypted internal player components to display the exact ultimate charge percentage of all enemy players.
Dual-Display Interface: Renders 3D overhead ultimate charge bars directly above enemy characters, paired with a movable 2D overlay HUD dashboard displaying loaded hero portraits and health trackers.
No Recoil Controller: Continuously overrides memory variables to suppress horizontal and vertical recoil on independent scales.
Custom FOV Changer: Direct camera matrix override that adjusts the in-game field of view from 10 to 200.
5. Framework & Usability
Glassmorphism UI: Minimalist overlay featuring modern slate backgrounds, animated blur filters, and ambient neon lighting.
Auto Team-Swap: Monitors game states and automatically flips target checks if the overlay is rendering on friendly players.
State Cache Recovery: Instantly refreshes all player and component data structures on death, respawn, or map transitions to maintain performance.